6 Godot 4 game feel tricks (each just a few lines of GDScript)
Squash-and-stretch, sprite flash, damage numbers, knockback, slow-motion and a camera punch — six drop-in Godot 4 game feel techniques with copy-paste GDScript.
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Squash-and-stretch, sprite flash, damage numbers, knockback, slow-motion and a camera punch — six drop-in Godot 4 game feel techniques with copy-paste GDScript.
Disclosure: I work with SEELE AI. This article discusses an internal AI-assisted Godot prototype and...
How to build a clean hitbox/hurtbox system in Godot 4 with Area2D — collision layers and masks explained, plus damage, teams to stop friendly fire, invincibility frames and knockback, with copy-paste code.
I work with SEELE, and AI assistance was used to draft and review this article. When a small RPG...

I have released a free prototype (playtest) version of the game I am currently developing, and it is...
Originally published on vav-labs.com. Everything here is against Godot 4.7 stable, and there's a...
SPOILER: De 1 à 2000 Durante minha jornada como jogador, existiu uma coisa que me despertou muita...
Tween and AnimationPlayer both animate values in Godot 4, but they solve different problems. Here's a clear comparison table, real code for each, and a verdict so you pick the right tool the first time.
After experimenting with several mobile game ideas, I wanted to create something simple, satisfying...
This article is a follow-up to my previous post: "Don't make the expensive model do everything —...
The three save/load errors that break Godot 4 games — JSON parse error at end of file, attempt to call on a null instance, and file not found — with the cause and the exact fix for each.
Fade, iris wipe, pixelate, slide, and dissolve — five working Godot 4 scene transition techniques with GDScript code you can drop in today.