
We Built an Arcade for Our Own Game Engine
Or: how I spent three months using the platform we built at Evolved Tech, noticing what was...
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Or: how I spent three months using the platform we built at Evolved Tech, noticing what was...
How to generate Star Battle puzzles that are computer-verified to have exactly one solution, solvable by pure deduction — with row-combination backtracking, pigeonhole pruning, and Voronoi region partitioning in TypeScript.
I wanted to build something fun, not another CRUD app or chatbot. So I built Adaptive Hand Cricket:...
If you've ever slapped a high-res texture on a low-poly model and felt something was missing, the...
![# [Devlog] We limited path visibility to "2 nodes ahead" to reduce fatigue—but players got lost. Here is how we're fixing it.](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fhww2j96dm7301zvn74hi.png)
We are currently developing CIDER, a deck-building roguelike. Recently, we implemented a new "Map...
A long stretch on Myriad Immortal Sect that mostly moved pictures around: finding that most of the game's art existed and was being replaced
3 Free Pixel Tile Packs for 2D Games (16×16, 8-Color Palettes) Forest, Dungeon, and Winter...
Documenting GTA 6 characters and regions sounds simple until you decide “no leaks, no rumor...
I built 30+ free browser tools for pixel artists in a weekend — here they are I'm...
The Unity bridge is here. Install the package, import the sample, run it twice, and watch the command line tool name the exact tick where two runs stopped agreeing.
Simulating 30 Million Microbes in the Browser WebGPU gives the browser direct access to...

Choosing a game server location based on ping is determined not by distance alone, but by the...