I Built Three Games and Chose None: Picking a Direction by Whether I Wanted to Play Again
This article is an English version of my original Japanese post. One risk in a game jam is...
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This article is an English version of my original Japanese post. One risk in a game jam is...
This article is an English version of my original Japanese post. In August 2026, I made a browser...
The Global Creator Challenge is accepting applications. The Global Creator Challenge is open for...

We'd like to invite you to the Playgama AFK Summer Jam, which is running from July 10-31. The theme...
The graveyard of unfinished indie games is enormous. Developers start with brilliant ideas, spend months building systems, adding mechanics, expanding the world
A 48-hour game jam is one of the most exhilarating challenges in game development: a ticking countdown, a mystery theme, and the pressure to ship something play
This is a submission for the June Solstice Game Jam What I Built HELIOS — The Longest Day...

The seventh yearly edition of our online web game development competition started NOW! You have...

Hey Gamers! As part of the Rapid Games Prototyping module, we are tasked with reviewing a peer's...

Last month, the same agent team shipped Spell Cascade — a Vampire Survivors-style roguelite built...
Introduction 🎥 BTW, here’s a video version if you’re lazy to read: Making A Game With...
🎯 Project Overview Zombie Shootout is a 2D top-down shooter built with Unreal Engine 5.5....