How No Man's Sky Creates 18 Quintillion Planets With Just Math
No Man's Sky advertises 18 quintillion planets. That is not because someone modeled them by hand. It...
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No Man's Sky advertises 18 quintillion planets. That is not because someone modeled them by hand. It...
I'm building Kingdom Sim, a medieval political simulation game in Unity, targeting Steam on PC. You...

Just published a devlog article on taking NervForge's bush generation from obviously...

Welcome to my first week of work for A Wargame Without Compromise (WWC)! 👾 For the next 4 months,...
From Scribble to Stroll: AI-Powered World Creation is Here Tired of painstakingly crafting...
Genesis Code: Seed-Based 3D World Cloning Tired of endlessly tweaking procedural...

A long read ahead. My apologies. A little bit of the Backstory Had the skills. Had the...
OpenGL + C++ First experiments with procedural terrain generation using OpenGL and C++.

Cover page by cottonbro studios While these comic strips might seem absurd, they actually carry...

If you're ever had to generate an encryption key pair or log into a machine usi...

The post was originally published on CodePen. This is a pen that's been on ...