
Lava Leap: Shipping an Endless Climber with an AI Pair Programmer
How a Phaser 3 endless vertical climber went from idea to public release — procedural levels that are provably beatable, chiptune juice, and 53 tests.
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How a Phaser 3 endless vertical climber went from idea to public release — procedural levels that are provably beatable, chiptune juice, and 53 tests.

My attempt to create a MapleStory-like game with AI hit a ceiling with character animations. This is the true story of pivoting twice, first to CC0 sprites and then to an observer-style auto-battler. The honest conclusion: 'Claude for Game Dev' is…
I made a game called Code Wave for the recently completed GitHub Game Off 2025! I really enjoy game...
I didn't expect this at all (I know that's the same line I started my previous post) - it keep...
In my last post I shared my experience with asking AI to help me build a utility that would speed up...

I thought I didn't write here for while but looks like I did write one article back in Jan 4th this...
I know I didn't write anything for while - mainly because I was really busy at work but starting from...
For the Kiro Hackathon, I created Nightmellow, a cute-but-spooky Halloween game where you play as a...
I didn't expect this at all - at first I was just thinking "I can probably use Antigravity to help me...

Lately I’ve been building a lot of games, and for one of my mobile projects I wanted the controls to...
A small typing game inspired by the Matrix rain effect, built with Phaser 3 and TypeScript. Includes a mini typing course and uses font-awesome-for-phaser for icons.
Learn how to replace Phaser's confusing registry/data system with a React-inspired state management library. Complete with TypeScript safety, memory leak prevention, and reusable custom hooks for cleaner game code