
Basic painting with Ruby: implementing a flood-fill algorithm with DragonRuby GTK
Continuing with my learning and experimentation with DRGTK, I wanted to implement a flood-fill...
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Continuing with my learning and experimentation with DRGTK, I wanted to implement a flood-fill...

Last week I was working on a very simple game to test DragonRuby Game Toolkit and learn its...

This is a little less-polished-than-usual post about how to build/install Android applications with...
Recently I discovered it is very easy to have objects move towards (or away from) any points in...
This post is about DragonRuby, a Ruby implementation for writing games. Check it out! ...
In a previous post we looked at rotating rectangles in DragonRuby. Now let's take that one step...
Animating sprites in DragonRuby is fairly simple, but it does require putting a couple ideas...
In DragonRuby, one of the drawing primitives is a "solid" - a rectangle, actually. Rectangles are...
I enjoy playing with the DragonRuby Game Toolkit, but the documentation and many of the examples are...
In a previous post we looked at different ways to render outputs (sprites, rectangles, lines, etc.)...

Introduction to the Series DragonRuby Game Toolkit (DRGTK) is a commercial 2D game engine...

About my TeenyTiny DragonRuby MiniGameJam Entry