Shipping AI-Generated Features as Stacked PRs: A Complete Spec Kit + gh stack Tutorial
A step-by-step guide to pairing spec-driven development with stacked pull requests — from specify...
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A step-by-step guide to pairing spec-driven development with stacked pull requests — from specify...
Key Takeaways GitHub Spec-Kit is an open-source toolkit that turns high-level intent into...
Spec-driven development met Speckit: waarom een goede spec 90% van het werk is. Eerst de spec, dan de code: zo zie je of je idee klopt voordat het duur wordt.
Every migration has one assumption that sinks the whole plan if it's wrong. Mine had eight steps...
I built my own spec-driven dev tool. I use it every day. It works. And I'm about to stop shipping...

Caramelo brings GitHub's Spec Kit workflow to VS Code with a visual UI, approval gates, Jira integration, and support for any LLM — from local Ollama to GitHub Copilot to corporate proxies.
Se você já teve um artigo técnico retirado do ar sem explicações por uma plataforma de terceiros,...
For a long time I have wanted to create my own website portfolio. After many failed attempts of...

I want to add a feature to my VS Code extension that highlights the current plan step in the...

**brkrs** is a fully playable Breakout/Arkanoid-style game built in **Rust** 🦀 using the **Bevy** engine. It's designed as an open-source learning playground that champions **spec-first development** and **AI-assisted coding experiments**. Play the game, explore the code, and master modern Rust workflows by watching every feature specification transform into working, cross-platform code.

**brkrs** is a fully playable Breakout/Arkanoid-style game built in **Rust** 🦀 using the **Bevy** engine. It's designed as an open-source learning playground that champions **spec-first development** and **AI-assisted coding experiments**. Play the game, explore the code, and master modern Rust workflows by watching every feature specification transform into working, cross-platform code.

brkrs is a Breakout/Arkanoid-style game built in Rust using the Bevy engine, with physics powered by bevy_rapier3d. The architecture is ECS-first (Entity Component System), meaning all game logic and state are managed through entities, components, and systems for modularity and scalability.