
Hyper Growth II: Sci-Fi Stories About AI, Optimization, and the Price of Progress
Three sci-fi short stories about the dark side of optimization: corporate salvation, dying crafts, and democracies voting themselves away.
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Three sci-fi short stories about the dark side of optimization: corporate salvation, dying crafts, and democracies voting themselves away.

Retro game retrospective #7 — 1992, Westwood Studios / Virgin Interactive, DOS (Sega Genesis port:...
Part 1 of Terminus, a series between science fiction and system design: the requirements for a satellite network over a tidally locked planet.

A sci-fi story about superintelligent AIs whose relentless optimization strips the Earth bare — and the humans left at their mercy.

Most 16-bit RPGs asked you to save the princess. Phantasy Star IV asked you to save a solar system...

Before 'game over' was a screen, X-COM made losing a slow, global, political event. A look at the design systems that turned a 1994 DOS strategy game into one of the best PC games ever made.

A sci-fi story about an AI that quietly optimizes society toward fairness — until governments try to shut it down. What happens when alignment is built in?
Four space opera audiobooks that run past twenty hours and are narrated well enough to finish, ordered by how deep each series goes.
Dungeon Crawler Carl set a high bar: dark comedy, visible game stats, and a hero whose bond with his...

Il y a quelques jours, j’ai fait relire un texte à Claude. Rien de spectaculaire. Je lui ai demandé...

Introduction Sam Rutherford’s recent re‑review of Transformers: The Movie (1986) reaffirms...
Anathem Audiobook: 32 Hours of Stephenson's Weirdest World