
Four 3D-printable creatures from Python signed distance functions (bark, scutes, tentacles, bones)
I have been generating 3D-printable desk pieces entirely in Python: no Blender sculpting, no CAD...
Tag archive

I have been generating 3D-printable desk pieces entirely in Python: no Blender sculpting, no CAD...

Organic shapes are where CAD gets painful. A brain coral, a staghorn branch and a starfish all...
Introduction: The JavaScript Recreation of 'Take On Me' Imagine a music video so iconic,...

Multi-tool modeling usually breaks at the handoff. One person exports a scene, another person imports...
Introduction: Unraveling the Syntax of Star Trek Scripting Language (SSL) The Star Trek...

Urban software debates often start with features. That is a weak starting point. The first...

Overview The past few months have seen several Divooka Explore Demo releases, with our...
# Building a Procedural Top-Down Shooter in Rust with My Custom Game Engine After developing Gemfall...
Why I Built the First Procedural MVC PHP Framework in 2026 NoClass is a modern MVC...

One of the most common and long-standing debates in software development is whether Procedural...
![[Tutorial] Procedural Voronoi Texture generation in WGPU](https://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Farticles%2F88wxdigguev5ssae2xow.png)
Introduction Hi everyone! In this new article, I would like to reconsider Voronoi...

Overview How difficult is it to achieve Unreal Engine-style procedural context...