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Aug 24, 2026Transformers on Retro Consoles: Running Real LLM Inference on a 1.79 MHz NES and a 93 MHz N64
Transformers on Retro Consoles: Running Real LLM Inference on a 1.79 MHz NES and a 93 MHz...
Aug 24, 202616 min read0 reactions0 comments
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Transformers on Retro Consoles: Running Real LLM Inference on a 1.79 MHz NES and a 93 MHz...
Introduction Imagine recreating the iconic N64 face engine, complete with lighting,...
We put a resident raytracer on 1996 silicon: a 93.75 MHz VR4300 and the RSP vector unit. Float beats fixed point by 29% (the 'N64 has no FPU' folklore is wrong), the RSP wins ray-sphere intersection 4.45x, and a 1991 POV-Ray scene that took 40 hours on an Amiga renders in 1.39 seconds.

3DOS 1.5 adds internal upscaling to Analogue 3D, promising cleaner N64 visuals while keeping the FPGA pitch intact.