Building the First Magic Ability for an MMORPG in UE5 (Dev Log #18)
After months of building backend systems, combat, crafting, progression, and player interaction, Dev...
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After months of building backend systems, combat, crafting, progression, and player interaction, Dev...
We're halfway through 2026. If you've been following the Old School RuneScape roadmap,...
Guild Wars Reforged Mobile launched globally on June 24, 2026, bringing the legendary 2005 MMORPG to Android and iOS for free with cross-play.
One of the most important steps toward a player-driven MMORPG is moving beyond resources and tools...
One of the most important milestones in MMORPG development is creating a gameplay loop that players...
You're grinding Hill Giants for the 500th time, watching members fly past you on dragons and god...

For the past several weeks, development has focused on transforming Magickness from a multiplayer...
One of the goals for Magickness™ is allowing players to build themselves up from almost nothing. Dev...
Development continues on the core world interaction systems for Magickness™. One of the biggest...

Originally published at norvik.tech Introduction Explore how a new SaaS platform...

Magickness™ has officially crossed a major production milestone. The current multiplayer build is...
Building a Full Player Onboarding + Gameplay Loop in UE5 (Dev Log #11) Development...