
Dynamite Headdy — The 1994 Genesis Platformer That Turned a Puppet's Head Into Every Tool Imaginable
Every platform hero of the 16-bit era had a signature move. Headdy's was taking his own head off and...
Tag archive

Every platform hero of the 16-bit era had a signature move. Headdy's was taking his own head off and...

Most run-and-guns hand you a better gun and call it progression. Gunstar Heroes hands you two guns...

Every 16-bit action-RPG of its era starts the same way: a boy gets a sword, and the world tells him...

Every console generation gets a mascot pile-up, and 1993's was brutal. Sonic was ascendant, Mario was...

Most games dress up their levels in a theme. Comix Zone built its levels out of the theme itself....

By 1995 the Genesis was supposed to be winding down. The Saturn was out, the PlayStation was coming,...

Most action-RPGs give you a hero, a sword, and a prophecy. Beyond Oasis — known in Japan and Europe...
Every great beat 'em up understands one thing: walking forward should never feel empty. In Streets of...
The first thing Shinobi III: Return of the Ninja Master teaches you is that standing still is a...

By 1994, Contra had a formula and everyone knew it: run right, shoot everything, die in one hit,...
The most important thing in building a product isn't how flashy the tech is — it's what problem you're actually solving and what should be automated. Here's how I went from interviewing realtors around me and reading the market, to a platform that both humans and AI can understand, and why I'm betting AI agents are the future while still shipping an intuitive entry point for ordinary people today.
Accelerating the Genesis Mission with Gemini for Government The Google Cloud team has...