
Adding a One-Time "Remove Ads" Purchase to a Local-First Flutter App
Short answer: Mindleau sells "Remove Ads" as a single non-consumable purchase through RevenueCat. A...
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Short answer: Mindleau sells "Remove Ads" as a single non-consumable purchase through RevenueCat. A...

Over the course of my past few game development projects, I’ve had to write a lot of code multiple times and every time I’ve been slightly more inconvenienced by it.
If you work on an Android app with ads, sooner or later someone asks you for your "advertising ID",...
I loaded the three AdMob test units in a real Unity build, then broke the ad unit ID two ways. The failures look nothing alike, and one gets mistaken for no fill.
We do a lot of Android/iOS release work at ZoopCoder, and the same two mistakes keep showing up in...
Scraped 524 Play reviews of the top AdMob dashboard apps; ads, infinite loading and trust dominate the complaints. What a revenue app should avoid.

Enhance your memorization of the 99 Names of Allah (Asmaul Husna) with an interactive, sequential...
Three mediation adapters showed up NotReady in a project with no mediation installed. I installed one for real to find out which field actually tells you anything.
I created a second AdMob app for a game that already had one. The listing link went to the empty app, the app I was shipping got limited ad serving, and only one of them could be fixed without a release.
The Google Mobile Ads plugin says it will not build without an App ID. I left the field empty and got an APK anyway — one that dies before the first frame.
Every Unity developer who ships a mobile game eventually hits the same wall: the game works, it's...
Most Unity developers treat AdMob integration as a one-hour checkbox task. They paste in an App ID,...