
Spider-Man Moonwalked Off a Billboard and Only My Test Suite Noticed
Hello, I'm Maneshwar, and I'm building LiveReview — a blast-radius aware AI code review built for...
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Hello, I'm Maneshwar, and I'm building LiveReview — a blast-radius aware AI code review built for...

RevenueCat's Shipaton is over. We entered BoatBrawl, an arcade boat-combat game written in Kotlin...
Garlictos 1.9 is out on Google Play. It's the garlic wave survival thing I've been making alone in...
A model reading 520 chapters for contradictions reported 21 problems. Three survived verification and none were real. Here is what I changed
The title is only slightly tongue-in-cheek. Skip to the bottom for TL;DR. Before diving into coding...

From an empty baseplate to an "impossible" neon level, one sentence at a time Disclosure:...
Architecture of Modern Web Game Engines: Canvas Rendering, CSPRNG Fairness, and WebRTC Voice...
I'm a 17-year-old solo dev, and I just released CRAFTLANDER, a first-person island adventure game I...

I play sudoku most mornings. Every app I tried was either slow to enter digits, covered in ads, or...
A character is not made memorable by a long biography. The decisions it repeats under pressure are...

Spikes, jump pads, orbs and gravity flips: the four mechanics behind every runner level, in...

A browser game for Tripothon S1 that splits a song into instruments, turns each one into a Tripo 3D model, and teaches music production by letting you walk around inside the mix.