Three.js GLB Loading: Cache, Decode and the First GPU Frame
AI-assisted disclosure: Codex assisted with the experiments, scripts and writing. Measurements below...
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AI-assisted disclosure: Codex assisted with the experiments, scripts and writing. Measurements below...
AI-assisted disclosure: Codex assisted with the experiments, scripts and writing. Measurements below...

A text-to-3D model returns a spec-valid GLB fast, and that is exactly the problem: "valid glTF" says...
The mesh data was correct. The declaration about the mesh data was wrong — and rendering never reads the declaration, so nothing local could see it.

If you're involved in 3D development or real-time rendering, chances are you've already worked with...
I've recently being messing around with WGPU, trying make a game engine, and here is what I have...
Let's walk through a code example for integrating with the Sketchfab API & loading 3D models in a zip file directly into ThreeJS
originally published here : https://blog.ybalrid.info/2018/07/16/why-gltf-2-0-is-awesome/ There’s on...
Augmented Reality and Virtual Reality (AR/VR) are cool technologies that are coming more and more mai...