Windows DWM and frame pacing — what OverlayTestMode does
Desktop Window Manager (DWM) sits between your game and the display. Even in fullscreen, Windows...
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Desktop Window Manager (DWM) sits between your game and the display. Even in fullscreen, Windows...
Microsoft DirectX contains a NULL byte overwrite vulnerability in the QuickTime Movie Parser Filter in quartz.dll in DirectShow which could allow remote attackers to execute arbitrary code via a crafted QuickTime media file.
For a long time, HLSL has lived in a bit of a "trust me, it works" state. It’s the language that...
Effect shader linking is a Direct2D optimization that links multiple shaders together so that they...
If we write a game or other graphics application using Direct3D 12, we also need to write some...
AMD just showed Oasis demo, presenting usage of its FreeSync 2 HDR technology. If you wonder how...
In my GDC 2018 talk “Memory management in Vulkan and DX12” (slides freely available, video behind GDC...
New generation, explcit graphics APIs (Vulkan and DirectX 12) are more efficient, involve less CPU...
Slides from my talk at Game Developers Conference (GDC) 2018: "Memory management in Vulkan and DX12"...
In RPG games the more powerful your character is, the more tough and scary are the monsters you have...