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Sep 17, 2026

The angle between the head and chest was 0.000 in every frame: The time my motion tracking was broken

The angle difference between the head and chest was exactly 0.000° across the entire animation. After rebuilding the downstream process three times, I realized that the two parts I thought I was measuring separately were actually generated from the same torso orientation. A story about how the measurement process itself was flawed.

Sep 17, 202612 min read0 reactions0 comments
M
Sep 17, 2026

Making a VRM Character Dance from a Single Live-Action Video: Fixing Leg, Arm, and Finger Clipping After Estimation

A pipeline to convert a single fixed-camera live-action video into VRM character animations. While the estimation itself is accurate, the character suffers from feet clipping through the floor and arms merging into the body. This is the first part of a six-part series on measuring and fixing these artifacts.

Sep 17, 202611 min read0 reactions0 comments